Mt erebus doom blue key11/14/2023 ![]() The western room contains a chaingun and light amplification goggles. Return to the main corridor when you are done - note that two monster alcoves have opened in the main corridor. ![]() You can kill or ignore the remaining monsters depending on how you want to proceed. Defeat the initial mosnters, and run around the loop to get the key this opens monster closets within the hub you entered from. To get the key, enter the southern room (the one immediately to the right with a short corridor). Flip the switch and go through the newly opened door to reach the hub. Take the left door and enter the small room at the end. They both contain a series of imps and zombies in a line, while the right door also contains alcoves with demons on either side. Return to the corridor once ou have the key.Īt the end of the corridor are two doors. The key is located in the souther part of the room, and approaching it will release the monsters on the way back the good news is that you can collect invisibility in that closet. To reach the key, head down the left corridor. While it is safe, going to the north and collecting the health and armor bonuses will open a closet full of lost souls. The plasma gun is located in the south-east corner of the first area. The second part of the maze is made of stone, and contains spectres. Approaching the door will open a monster closet to avoid awaking the monsters, go through the door and clost it behind you. To proceed, head to the south-west corner of the maze with the door to the south. ![]() The western-most path leads to a dead end with a demon and blue armor. Proceeding down the corridor leads to some box of rockets, but opens a monster closet on the way back. When you wanter the first path to the mast and follow the left-hand wall, you can get a backpack. Monsters are sparse in the maze, but can be released by going to certain areas. Additional goggles can be found near the end of the maze as well. If it is too dark, you can get some light amplification goggles in the next room within the corridor. This allows you to either take a few shots at the enemy demons before they are in close range, or gives better room to maneuver.īehind the southern monster closet is a door that reveals a chainsaw.įurther down the corridor is a darkened wood maze. Experienced players can head there directly and deal with the enemies with their berserk punch, but it is safer to take a left at the second corridor branch and flip the switch there. The key is to your left, but heading for it will open a few monster closets nearby. The exit is right infront of you, but you need the three keys first.Īfter entering the door to the right of the exit, head down the corridor until the first left branch. Return to the corridor surrounding the starting location, and you'll notice a new door on the eastern edge leading to the rest of the map. At the end of the corridor is a switch flip it and run back, collecting medikits on the island when returning. Jump in, and down the nukage corridor to the left, avoiding any medikits as necessary. Grab the berserk, and turn around to see the middle platform sink into the nukage. Run across the pits to the switch, and flip it to raise the bridge to the berserk. When you head to the north, you should see a few platforms across a nukage pit.
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